Dishonored's deadly masked ball

Published 8 months ago by Jane Douglas

We take Corvo to Lady's Boyle's last party

"It's not really a game if all you're doing is following a trail of breadcrumbs left by the designer," says Harvey Smith, co-creative director of supernatural stealth adventure Dishonored.

"If you made a game that's room, hallway, room, hallway, and at the end of that there's a monster you have to kill for a scripted event to open the door and then you can move on, that's not really what we do."

Dishonored accordingly prizes free-form action and player choice over controlled, cinematic experiences - as we find out at costume party full of Dunwall's wealthy elite.

About the author

Jane Douglas
Jane is co-editor at Outside Xbox, where she writes words and makes videos. She enjoys dialogue trees.

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