6 Summer Blockbuster Movies That Games Do Better
Yes, Hollywood has the glitz and the glamour, but anyone who has played games for any length of time knows interactive entertainment is where it's at. Films last a paltry two hours or so and, increasingly, games have graphics that are all but indistinguishable from movie visual FX. So as the summer blockbuster season gets into full swing, it's time for us to put the boot in and assert our dominance. We've picked six of this year's summer movies and found six games that do a better job of a similar concept.
Perhaps the giant robots of current box office favourite Pacific Rim are your thing? Well, whatever you do don't buy the official Pacific Rim game on XBLA, it's dreadful. A sort of modern-day homage to the legendarily rubbish Rise of the Robots. You'd have more fun playing King of the Monsters on the SNES, but we've got a better suggestion in the video.
We've also covered off the sci-fi of Elysium and Riddick, the Wild West adventures of the Lone Ranger and the superhero antics of Man of Steel. And don't get us started on the zombies of World War Z. These days, video games own zombies. For every en vogue premise in popular culture, there's a game that lets you enter into that world instead of just watching the plot unfold from a cinema seat.
This stuff is simultaneously the damning thing about movie tie-in games. They're usually offering the same theme and spectacle that other videogames provide, only in a restricted, shoddy fashion. They're known for spreading a two-hour plot so thin it's barely even there any more. Why bother with that when you have a Mass Effect 3, a Grand Theft Auto V or a Skyrim?
This stuff is only going to get better as well. With performance capture now a necessity rather than an expensive luxury, games on next gen are going to be telling human stories better and more convincingly than ever before. Rather than criticising character animation, you'll be critiquing an actor's performance.
And with the kind of motion camera technology Jane discovered at the Splinter Cell: Blacklist studio in Toronto, moments where control is taken away from you will be directed more impressively and shot more authentically. More than ever before, game storytelling is becoming like that of the movies, only you get to actually lead the narrative yourself.
Of course, if you're not as theatrically confrontational about it as we are, you could always go watch the movies in the cinema and then extend the buzz afterwards by firing up the game to complement the experience. That works too.