Archive - Andy Farrant
Andy is co-editor at Outside Xbox, enjoys difficult moral decisions and fights like a cow. You might remember him from such defunct Xbox video channels as Inside Xbox.
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The next gen version of Grand Theft Auto 5 is nearly here, but I know what you're thinking: "I already own GTA 5. Everyone in the world already owns GTA 5. I think it's the law? Why would I buy it again." Good question! Here are five new things the makers of GTA 5 think will convince you to give them the other half of all the world's money.
How to Survive: Storm Warning Edition is the Xbox One version of the zombie survival game we excelled at in co-op last year. Will we be similarly excellent in the new version's challenge modes?
Sunset Overdrive is a punky platform-shooter for Xbox One that mixes Jet Set Radio-style traversal with ludicrous outfits, outlandish weapons and hordes of orange mutants. Show of the Week gets to grips with Insomniac Games' latest offering and tackles one early mission in which nerdy faction The Oxfords want you to rescue a robot dog from a dog park full of baddies.
Having completed The Evil Within, I ostensibly qualify as Outside Xbox's The Evil Within expert. But Jane quizzed me on the story of the game immediately after I finished it, and it turns out there are big gaps in my understanding of what went down in Krimson City. Here are the five biggest questions left unanswered at the end of The Evil Within (major spoilers ahead).
The original Shadow Warrior was a 1997 first-person shooter from 3D Realms that did for racism what Duke Nukem 3D did for sexism - that is, contained lots of it. This Shadow Warrior reboots that game, promising to bring it up to date while maintaining the feel of an old-school shooter. The main character is still called Lo Wang, but what are you going to do? You don't mess with a classic joke like that. Discover what has changed as we play Shadow Warrior on Xbox One.
Lords of the Fallen is a punishingly difficult RPG in which you fight rock-hard bosses in medieval dungeons. When you die, all the experience points you earned hang about the spot where you died in a big cloud. Yes, it sounds exactly like Dark Souls, but Lords of the Fallen's developers are aiming for a game with a feel that's all its own - and one that maybe doesn't hate you as much as From Software's bleak masterpiece.
It is a good time to be a horror game aficionado on Xbox, with Alien: Isolation, Slender: The Arrival and Outlast supplying excellent first-person scares, and with P.T. bringing additional chills for those players on PS4. If you have a taste for old-fashioned third-person survival horror in the mould of Resident Evil 4, though, The Evil Within might be right up your spooky street. Show of the Week examines this newest game from Resident Evil creator Shinji Mikami, then offers up Mike and Jane to one of its most terrifying bosses.
Hey, people in videogames. I know you want to keep your doors locked to stop questing heroes from getting at your secret zombie labs and self-destruct buttons and stuff, but have you considered using a padlock? Install any of these security systems and we're going to be here all day.
The Evil Within is the new survival horror game from Resident Evil creator Shinji Mikami. As a huge survival horror fan, I've had it at the top of my wishlist for a long time now, so does it now live up the expectations of an embattled genre aficionado? The short answer is yes, in many but not all ways. The long answer is here, in the five particular ways The Evil Within reminds me why I love survival horror - and a couple of ways it let me down.
Like Batman, Sherlock Holmes is called the world's greatest detective. In Sherlock Holmes: Crimes and Punishments, though, he is less Batman than he is Judge Dredd, since Sherlock is the law. It's up to Sherlock to deduce who is guilty and also to decide how they should be punished. The twist is that it is possible to fluff your detective work and convict the wrong suspect without losing the game. Show of the Week puts Crimes and Punishments and Mike's deductive reasoning under the magnifying glass.
Silent Hills is the next game in the venerable Silent Hill survival horror series. It's being overseen by Metal Gear Solid creator Hideo Kojima and famed horror director Guillermo Del Toro, and anything Kojima has a hand in incites more internet sleuthing and far-fetched theories than a historic moon landing. Hot off the internet, here are five of our favourite fan theories so creepy they might just be true. Watch out for spoilers for previous Silent Hill games and the Silent Hills "playable teaser" P.T.
If you missed out on excellent Hong Kong action thriller Sleeping Dogs on Xbox 360, you'll soon be able to get caught up with Sleeping Dogs: Definitive Edition on Xbox One. Sleeping Dogs: Definitive Edition gives the game a visual polish, with 1080p resolution, better draw distance and improved lighting effects, and also includes all 24 pieces of DLC released for the game. That includes the Nightmare in North Point story DLC, just in time for Halloween. Hit the jump to see it in action as Mike and I do some undercover police work, drive like lunatics and punch hopping vampires in the face.
Alien: Isolation is very much an Alien game, not an Aliens game. Aliens is all about a bunch of gung ho marines bellowing quotable dialogue at each other and shooting things. Alien is about being trapped with a single, terrifying xenomorph and being armed with little more than harsh language. Told you that dialogue was quotable. This week, Alien: Isolation gets the Show of the Week treatment, and Team OX go up against the game's survival mode to see who is the best at not getting eaten by aliens.
Dragon Age: Inquisition is almost here, and contains Dragon Age's most elaborate character creator to date, packing more elaborate facial options than a game of Guess Who. There's a lot to look forward to in Dragon Age: Inquisition's character creation, so read on for six details we love, and one that we definitely don't.
Slender: The Arrival, is a sequel to Slender, the game that dumps you in the middle of a dark forest and tasks you with collecting pages while being stalked by the gangly horror known as Slenderman. The sequel shares a similar premise, but adds a creepy story, new gameplay mechanics and an even greater sense of creeping dread. Watch us get scared witless in this Xbox 360 gameplay.
We're back in the nonsensical world of D4 for part two of our journey into the feverish imagination of auteur game designer Swery. Expect owl attacks, copious vomiting and electric cyborg monsters in this Xbox One gameplay.
Epic orchestral scores and charming retro chiptunes are all well and good, but our most memorable game soundtrack moments were made by original songs with lyrics about the story, the main characters, or just random nonsense about people selling fish on the sly. Join us for the nine catchiest. All together now!
At first glance Ubisoft's new driving game The Crew is your standard point-to-point racer, albeit one with Burnout-style takedowns (finally). According to the developers, though, The Crew is fundamentally an MMORPG with cars instead of mages, carburettors instead of gauntlets, and turbochargers instead of enchanted boots. We've played it, so hit the jump for Xbox One gameplay and five ways that we found make The Crew more MMORPG than straight-up racing game.
You might remember Raymond 'T-Bone' Kenney from Watch Dogs; he's the Rob Zombie lookalike who introduces himself by throwing Aiden through a plate glass window. So we already like him, which is convenient because he is who you will play as in Bad Blood, Watch Dogs' first piece of DLC, which adds new story missions, unlimited co-op challenges and a remote control car.
Destiny arrived this week aboard a glorious hype train bedecked with newspaper stories about how it cost $500 million to make. Show of the Week puts Destiny in the dock to see if it lives up to its early promise, then takes on all-comers in the game's Crucible player-versus-player multiplayer mode.
When we screw up at work, the consequences for most of us are minimal. Maybe accounting doesn't get those TPS reports on time, or people on YouTube don't find out which hats are the seven best hats in videogames. For these characters however, the knock-on effect of being terrible at their jobs were far-reaching; without them and their uselessness, some of our favourite videogames would never have happened.
Lemmings was a 1991 Amiga game in which you had to keep marching horde of lemmings from killing themselves, rerouting your suicidal gang to a safe exit. Flockers is essentially that but with sheep, a dash of physics puzzling and more gore than Halloween at Eli Roth's house. Watch us shepherd these woolly idiots to safety in this Xbox One gameplay.
Sometimes the only way to get the job done is to put on a disguise that lets you blend in with your enemies and go where you shouldn't. The trouble is most game characters are terrible at disguises. Inspect the eight most laughably poor alternate identities in games.
Recall is a reprehensible Xbox 360 indie game in which you start on a space station shooting alien women on their way to a nightclub, then are teleported to a dungeon where you shoot similarly attired zombie women. This is all with the aim of unlocking your lost memories, but these memories are poor CG renders of women in lingerie, so it is really not worth the effort. Watch us play Recall so you don't have to?
Dead Kings is a first-person dungeon crawler that evokes both Dark Souls and a Chuck E. Cheese in the late 1980s, combining a gloomy 3D castle and arcade classics such as Breakout. The latter are accessed via painted portraits of deceased royalty because ghosts. Observe our surprise and amazement on finding an Asteroids clone hidden in this bizarre Xbox 360 indie game.
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