Archive - Metal Gear Rising: Revengeance
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While Metal Gear Solid creator Hideo Kojima had only an executive producer credit on Platinum Games' Metal Gear Rising: Revengeance, he's able to offer unique insight into a game that very nearly didn't make it to shelves at all. So how is the new game different from the old one, how does he see it being received by fans and what's the real story behind Raiden's origins as a character? Kojima-san was happy to enlighten us.
Metal Gear has not traditionally been something with which Xbox players are au fait. It's a fauna-filled universe of Snakes, Mantises and Ocelots that's all but impenetrable if you haven't been playing the series since Metal Gear Solid on the PS1. Or aren't David Attenborough. With Metal Gear Rising: Revengeance, though, you have the perfect standalone opportunity to dip your toe into the universe while also chopping everything within a five-mile radius to bits. This week we took exactly that opportunity.
I'd love to be able to tell you I destroyed Metal Gear Rising: Revengeance. That I left nothing but tin-foil and pneumatic fluid in my wake as I sliced my way through Platinum Games and Kojima Productions' Snake-free spin-off. Sadly, as this gameplay tour will prove once and for all, I'm not the greatest cybernetic ninja in the world. But am I still having fun?
The demo for Metal Gear Rising: Revengeance is available now for download on Xbox Live for Gold subscribers. Everyone else gets it tomorrow. Queue up your 1.84GB download and come on in for parrying tips.
Playing the Metal Gear Rising: Revengeance demo, it occurs to us that the game does a terrible job of explaining the parrying system. This isn't a problem until you come up against early boss IF Prototype LQ84i, where parrying is essential for beating him. So here's a quick video to explain how to parry and kill the Bladewolf, whether you're struggling with the demo, want a head start for the game itself or just fancy a look at the combat in Rising.
There's loads to play at Eurogamer Expo 2012, but Metal Gear Rising: Revengeance was top of our must-try hit list. What is a Platinum Games-led Metal Gear project like? The answer, as you'll see in the video above, is hyper-kinectic, super-gory and packed with awe-inspiring swordplay.
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