7 Times Cars Don't Work Like That, You Guys

Published 2 years ago by Mike Channell

Sick and tyred

How difficult can it be for a game to get right the hundreds of delicately interconnected mechanical components of a motor vehicle? Super difficult, it turns out, with impossible physics, dramatised drifting and other mechanical weirdness all on the rap sheet. Here are seven times cars just don't work like that, you guys.

I'm not so tedious that I want all games to conform to simulation standards, but the bizarre stuff that videogame cars get up to is amazing all the same.

Sega's classic arcade titles, including Daytona USA and Crazy Taxi, are some of the most notable culprits, but we wouldn't change them for the world. Deadly Premonition, on the other hand, appears to be genuinely attempting to introduce realism by adding fuel consumption to its cars. The result is the sort of horrifyingly low mileage that would give environmental campaigners palpitations.

If you like your racing games to be realistic right down to the sidewall flex in the tyres, calm your fury with these reassuring accurate gameplay details from Forza Motorsport 6.

About the author

Mike Channell
Mike is co-editor at Outside Xbox. His favourite thing about making videos is adding unnecessary special effects. He has heard all of your 'channel' jokes.

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