7 Times Movie Games Couldn't Use the Star's Likeness, So Here's Some Random

Published A year ago by Jane Douglas

There's one Bourne every minute

Imagine you're a game developer with a license to make a game based on a hit movie, but the movie's star hasn't given you permission to use their likeness. Do you cancel production and go work on a farm, dreaming about what could have been? No! You sub in some generic character model and hope nobody notices. Consider these times videogames did just that, with mixed results.

When you're making a game adaptation of a movie and you don't get permission to use the likeness of the lead actor, the challenge is you have to invent a whole new likeness that doesn't resemble the famous face of star.

The makers of 2008's The Bourne Conspiracy, for instance, got around this difficulty by creating a face so forgettable that it remains in memory as just a kind of beige balloon atop a ribbed sweater.

At least their Matt Damon stand-in appeared human. The mannequin-looking hero of 2006's Beverly Hills Cop on PS2, on the other hand, suggests the game makers could get neither the rights to the likeness of Eddie Murphy or any other living human being. More like Axel Faily, am I right? I'm right.

Previously on Outside Xbox: 6 Movie Games Secretly Set at Christmas

About the author

Jane Douglas
Jane is co-editor at Outside Xbox, where she writes words and makes videos. She enjoys dialogue trees.

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