Show of the Week: Cities Skylines and 5 City Planning Nightmares You Must Avoid
We built this city
Cities Skylines, the city sim that's not Sim City, has finally arrived on Xbox One, and we are raring to explore strange new roads, to seek out new nightlife and new specialisations, and to boldly create light residential zones where no mayor has created light residential zones before. But we're not going in totally blind - we've learned a lot about how not to build a city from videogames, as Mike learns later in the show.
The first thing that's definitely on the no-no list is creating a vast, semi-sentient computer system to run the city for us, as in Watch Dogs' Chicago. Sure, it would be useful to take the more menial tasks of public transport, crime prevention and making bollards go up and down off our hands as mayor, but the problem is these systems are extremely hackable.
I'm no InfoSec expert, but if your multi-billion dollar computer system can be hacked by a guy who is also riding a motorbike at the same time, you've made it too easy to hack.
We also won't be constructing our city on a series of constantly shifting plates, like Anachronox in 2001's Anachronox. This dystopian cyberpunk world slash giant Rubik's cube was actually constructed by an ancient alien race. An ancient alien race of idiots.
If you miss one of the plates shifting when you need to get somewhere, you will have to either wait for it to come back around or find a longer, more convoluted route. And in Anachronox's case, when you get there, it's probably a total dump anyway. No thanks.
Cities Skylines: Xbox One Edition is out now.
Previously on Outside Xbox: See Us Build Our Dream Beachside City in Cities Skylines