Show of the Week: BioShock and 5 Times Genetic Engineering Went Badly Wrong

Published 7 months ago by Jane Douglas

Happy birthday, BioShock

The original BioShock is 10 years old this weekend. Show of the Week celebrates a decade of this influential shooter and also, in the spirit of Rapture's reckless genetic meddling, the most monstrous missteps by videogame geneticists.

You can sort of see the thinking of the entrepreneurs who came up with the gene-rewriting Plasmids in BioShock, who originally invented them to be everyday timesavers. Though we're still not clear on the original purpose of the Plasmid that lets you fire bees from your hands. Apiculture?

The drawback, on the other hand, is that these Plasmids eventually turn you into a murderous, deformed "splicer" with only shreds of your original personality and no particular interest in beekeeping.

Fallout's Forced Evolutionary Virus, on the other hand, was designed by a hyper-intelligent supercomputer trying to create an advanced, wasteland-resistant new human race. It sounds like a good thing until you remember that although evolution gave us such treats as binocular vision and opposable thumbs, it's also the reason star-nosed moles exist.

The results of the gene-altering Forced Evolutionary Virus are similarly gross, turning ordinary humans into huge, grumpy Incredible Hulk cosplayers called super mutants.

What's more, the FEV renders its mutant victims completely sterile, which means these not-so-jolly green giants can't reproduce and as a species will last all of a single generation. Nice one, supercomputer. Back to your MS Paint drawing board.

Previously on Outside Xbox: 6 Burial at Sea Moments That Changed BioShock

About the author

Jane Douglas
Jane is co-editor at Outside Xbox, where she writes words and makes videos. She enjoys dialogue trees.

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