7 Gritty Reboots That Were Trying Too Hard
What we redo in the shadows
The point of rebooting a franchise with a dark and gritty new vibe is to make it cooler, but for every Chris Nolan's Dark Knight trilogy there's a game reboot that, in the very antithesis of being cool, tried much too hard.
The first ten years of the 21st century will be remembered as a time when established franchises went darker and grittier than a sheet of tar paper, in the hope of scoring cool points. Take Prince of Persia: Warrior Within, which revised the look and feel of the series so radically, you might not have recognised gaming's sandiest time meddler after his action goth makeover.
Permanent scowl? Too much eyeliner? Your Highness, we've all been through that phase.
Speaking of action goths, how about that Shadow the Hedgehog?
Sonic the Hedgehog was the epitome of Sega's fun, optimistic, blue-sky gaming from the 1990s starring a radical hedgehog who loved going fast and freeing kidnapped animals from a comedy villain who looked like an egg.
Which was fun and all, but probably you're thinking, "what if instead the hedgehog had a gun and could teleport, and rode an exploding motorcycle?"
If you weren't thinking that then you clearly didn't work at Sega in 2001, as that's how we ended up with Sonic's moody alter ego Shadow.
To be fair to Shadow the Hedgehog, Sonic would have had a much easier time in those old Sonic games if he'd just shot Dr Robotnik to death in the Green Hill Zone. I bet he's kicking himself.
Previously on Outside Xbox: 7 Games With Sequels That Flipped the Script So Hard It Broke