The original BioShock is 10 years old this weekend. Show of the Week celebrates a decade of this influential shooter and also, in the spirit of Rapture's reckless genetic meddling, the most monstrous missteps by videogame geneticists.
Bosses are typically bigger, scarier and better paid than you, and especially in videogames. But if our accumulated years of playing games have taught us one thing, it's that bosses have weaknesses: weak spots or foibles you can exploit for massive damage. What's more, that weakness isn't always their face, glowing weak spot, or the glowing weak spot on their face. Consider these less obvious weaknesses out of which we exploited the ever-loving heck.
In featured Hitman contract Plywood and Paste, Agent 47 must return to his old ICA training grounds and ensure four targets meet with 'accidental' deaths. Are there enough accidental kills to go around at the ICA Training Facility? Watch and find out.
In Slime Rancher on Xbox One (free this month in Xbox's Games with Gold scheme) you play a slime-wrangling slime rancher, capturing slimes for your up-and-coming slime farm. A slime is a kind of space hopper that eats and poops.
This week in our ongoing Red Dead Redemption replay, we take a break from the main storyline to do some "Stranger" side missions. If anyone asks, that's how we ended up blackmailing a politician with sexy photos, kicking an old guy off his land, and chatting to a possible ghost bride about her definitely still alive husband.
Far Cry 5 is back on the discussion table this week, as we talk about the elements it has taken from previous Far Cry games, such as outposts, vehicles and a charismatic villain. It also continues the series' focus on animal companions with Boomer, a trusty hound who is the latest in a long line of videogame Good Dogs, as we discover later in the Show.
Some games take the whole 'overcoming adversity' thing and crank it so hard the dial falls off, creating brutally difficult game modes that only the seriously skilful or wilfully masochistic would want to take on. Here are eight of the hardest modes that we will never, ever attempt, let alone finish.
In the age before day one DLC, season passes and microtransactions, things weren't always better. There are lots of other little ways in which games of yore were The Worst. Consider these seven of our least favourite of those still-not-forgiven game grievances in the following video.
Hitman's Contracts mode is a list of missions designed by other Hitman players. In this particular contract, we've been hired by an animal rights activist who wants us to take out a big game hunter from a distance, with a rifle, an ironic kill that echoes the way he kills his animal victims. Because our client loves all animals, large and small, they also want us to kill the two exterminators working to deal with the hotel's bug problem. See how we get on in this Hitman gameplay.
After all the trouble we had trying to find Bill Williamson and Javier Escuella down in Mexico, it comes as a pleasant surprise that our final target, Dutch Van der Linde, is apparently perfectly happy to come to us, choosing to attempt to rob a bank in Blackwater, directly opposite the building we go to to get yelled at by the FBI. Will we catch him in the act? Tune in to find out!
Agents of Mayhem is the new game from Saints Row developer Volition, and stars a cast of agents causing a great deal of mayhem, hence the name. You might think that causing loads of noisy chaos would be detrimental to a career as a secret agent but then they're all doing it in videogames, as you will find later in the show.
We recently did some griping about the times stealth made us tear our hair out and post it to the developers. Judging from the YouTube comments on that video, several of you share our depilatory frustration over a number of sections of dodgy stealth in yet more well-meaning videogames. Because we love your comments and sharing is caring, here are the times forced stealth drove you furthest up the wall.
In this second Wolfenstein The New Colossus gameplay, BJ Blazkowicz is now liberated from his wheelchair and has been roped into an ill advised mission to detonate a nuke in a secret Nazi bunker. First though, he'll need to ride the Nazis' massively OTT underground rocket train. Makes the tube look like a kid's train set.
Hitman's Contracts mode is a list of missions designed by other Hitman players. In this particular contract, we have to off three targets in Sapienza, in accident kills with a falling object, while dressed as a Renaissance plague doctor. Not the most subtle of contracts, but a lot of fun, as you'll find out if you watch this video.
Now we're hot on the trail of Dutch in a race against the clock to save our family, we thought it would be the perfect time to wander off an do some of Red Dead Redemption's sharpshooting challenges. This week, we kill bears with a single shot, shoot hats off heads, and disarm our many enemies. Will we achieve the coveted rank of Legendary Sharpshooter? Watch on to find out.
Fortnite is a co-op survival shooter game split into two phases: the construction phase, in which you build and fortify a base, and the defence phase in which you run around shooting monsters that are attacking said base. The idea originally sprung up from an Epic Games game jam, as is often the case with ingenious game ideas, as we discover later in the show.
As with any creative project, the final versions of videogames often differ wildly from their first trailers. Whether the original concept was too technically demanding, not good looking enough, or met with critical disapproval, gaming history is full of games which were barely recognisable from their original forms when they finally landed on shop shelves. Join us now, as we take a look at some of our favourites.
Sequel to Wolfenstein The New Order, Wolfenstein The New Colossus picks up after the events of the previous game. Because hero BJ Bazkowicz ended up a bit blown up at the end of New Order, he's been in a coma and is now wheelchair-bound. Hasn't made him any less deadly, though.
Backstories are an important part of a character, giving you a deeper knowledge of their past that helps you understand their motivation and actions. Sometimes, however, all videogame character backstories tell us is that videogame backstories can be really weird. Here are 8 of our favourites.
Sponsored content: Gigantic is a free-to-play strategic hero shooter game that features enormous battling creatures, at least one of which is extremely huggable. We may be strategically inept, cowardly butterfingers but we do love giant, adorable creatures. Here's how we got on the Ghost Reef map in the Xbox One version.
We've finally made it to Blackwater in Red Dead Redemption, which means we're hot on the tail of our old gang leader Dutch Van der Linde. Or, as hot on the tail as you can be of anything in Red Dead Redemption, which means we're first off to investigate a haunted boat. Still, we do catch a glimpse of our quarry in today's second mission, which is great, right up until the point where he shoots us.
The Destiny 2 beta is live RIGHT NOW, giving future guardians a look at Bungie's much anticipated sequel ahead of its September release date. In it, you can jump into a game of multiplayer, take on a strike mission, and play the first few story missions, in which we discover what is happening to The Traveler, the massive orb that is the latest in a proud videogame tradition of mysterious space spheres, as we discover later in the show.
Four years ago we made a video called 12 Evil Achievements For Heartless Bastards, which focused on the sort of achievements that moustache twirling ne'er-do-wells would be happy to display on their gamercards. Now, four years on, we have 13 more achievements that you should feel good and guilty about owning.
The Entertainer is Hitman's 26th Elusive Target, and the final Elusive Target of the game's first season: a man who goes by the name "Mr. Giggles" but is much less jolly than that makes him sound. He's the face-tattooed ringmaster of an underground circus that features dogfights, bare-knuckle fighting and, if we don't do something to stop him, pandas apparently eating each other. Hit the jump to watch us track him down in the busy Marrakech night market and steal his nefarious client list in this Hitman gameplay.
Once a fighting game character makes their debut, they usually stick around in that fighting game series. But some characters prove to be so weird, unpopular or tangled up in licensing issues that they make one appearance and are never seen again. Here are seven of our favourite one-shot fighting game characters who were never invited back for round two.
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